#-------------------------------------------------
#
# Project created by QtCreator 2011-03-28T19:36:30
#
#-------------------------------------------------

QT       += opengl

TARGET = 224_Trees
TEMPLATE = app


SOURCES += main.cpp\
        mainwindow.cpp \
    renderer.cpp \
    treegen.cpp \
    treerender.cpp \
    artistic.cpp \
    treedraw.cpp \
    shadow2d.cpp \
    scene2d.cpp \
    spacecol2d.cpp \
    treegen2d.cpp \
    scene3d.cpp \
    3DAlgo/shadow3d.cpp \
    treegen3d.cpp \
    barkgen.cpp \
    spacecol.cpp \
    block.cpp \
    spacecol3d.cpp \
    TreeMesh.cpp \
    MeshMaker.cpp \
    bsave.cpp

HEADERS  += mainwindow.h \
    renderer.h \
    common.h \
    treegen.h \
    treerender.h \
    artistic.h \
    treedraw.h \
    shadow2d.h \
    scene2d.h \
    spacecol2d.h \
    treegen2d.h \
    scene3d.h \
    3DAlgo/shadow3d.h \
    treegen3d.h \
    barkgen.h \
    spacecol.h \
    block.h \
    spacecol3d.h \
    TreeMesh.h \
    MeshMaker.h \
    constants.h \
    bsave.h

FORMS    += mainwindow.ui

OTHER_FILES += \
    color.vert \
    color.frag \
    depth_of_field.frag \
    depth_of_field.vert \
    depth_map.frag \
    depth_map.vert \
    grass_wave.vert \
    grass_wave.frag \
    basic_texture.frag \
    basic_texture.vert \
    treeShader.vert \
    treeShader.geom \
    treeShader.frag \
    leafShader3D.vert \
    leafShader3D.frag \
    Matt_LeafShader.frag \
    Matt_LeafShader.vert \
    bark.frag \
    bark.vert \
    barkTest.frag \
    barkTest.vert
